
sup?
(background matte painting by shelley chen)

This is where I gut and flatten his body into his flat UV space in mudbox.
Then i import the obj into maya then set up a camera looking straight down on the flat geo. Then the shave and a haircut plug-in is applied to the face.
Just like that. (after about an hour of playing around with the settings.)
Here is the render result with a bit of value adjustment to make it white.
That good looking fur gets this old texture multiplied on top...
Here is the final preview of the texture in mudbox. Much better. :D