Saturday, November 19, 2011

Saturday, November 5, 2011

Saturday, October 29, 2011

references for matte painters

1. Borderlands - few things worth mentioning about this one. The mountains furthest away lose all details due to atmosphere leaving nothing but a strong silhouette. Note the shape of the horizon line.

2. Team Fortress 2 - This is more about shape and inner details. Note the variations in diffuse color and value in the layers of rocks.

3. Brush strokes are visible in the textures.
Color variation here is pretty nice too.

4. Borderlands - The pencil line stroke around the edges of the rocks are also important. Hatchmarks on the rocks on the right side are particularly sexy... (ive never said that about a sediment before)

5. Interesting. Shapes.

Friday, October 21, 2011

Tuesday, October 4, 2011

More (real life) references

This reference is a bit special to me. A friend told me once that the Kid Bunny looked like
an icecream cone melted on his head. There is a reason for that.

These are my cats Ivy and Israel.
Israel has an irregular black and white fur all over his body. Im not too sure if that is common among American shorthairs. He is also a pretty big jackass. Im not too sure if thats common to the breed either. None the less he really looks like a tiny cow from far away.

Bunny Israel has the same pattern on his face. He also occasionally gets made fun of for looking like a space cow with big floppy ears. Bunny younglings can be so mean sometimes....

Monday, October 3, 2011


Ive recently aquired the services of a amazing composer, musician and homie, Nick Virzi.
We grew up together in the same 'hood and went the same schools, elementary thru high. And we did a fair share of trashing a mutual friend's basement back in the days.

Currently, he works on commercials and film scores.

Saturday, October 1, 2011

musical inspiration / refs

I know its a bit early but its never too late to think about these things.

When i first came up with the concept i had a couple of shows and games in mind.
Mass effect (space aesthetics), Borderlands (art style), Cat shit one (cute animals), Firefly (feel and music), Battlestar Galactica (camera work).

The theme song from Serenity opening sequence encompasses the broad cultural influences in the Firefly universe.

Our bunny hero lives in a poor mining colony in the fringes of the discovered galaxy. The folky fiddling music sets the tone for the world that our character lives in.

I definitely need string instruments.

Saturday, September 24, 2011

Man.... no wait i mean... a Bunny in Uniform

The playful bunny cub (kitten...? spawn?) has all growed up and he is the best damn pilot in the whole galaxy.
He has one job and one job only.
He leads the team responsible for defense of the research ship Archimedes.
To him, the safety of the civilian crew members aboard the Archimedes is top priority...
Especially the safety of a certain chipmunk aboard the ship...

Friday, September 23, 2011

Archimedes hangar

Originally, Archimedes was supposed to be a dreadnaught class (several Km in length) military carrier. As time progressed the story changed. Archimedes is now a research vessel that travels to undiscovered galaxies and charts habitable or resource rich planets.

Regrettably, not all of the bunny galaxy is a hospitable or friendly place. There are numerous undiscovered threats that prey upon unsuspecting ships.

Thursday, September 22, 2011

Icarus Fighter

Latest and greatest in manned defense fighter technology.
7 stablizing fins, 4 chemical thrusters, 2 mini magnetic rail cannons
and 1 badass bunny pilot.

Tuesday, September 13, 2011

Sunday, July 24, 2011

hell hath no furries...

"hey dude are these guys gonna have FUR?!!?!"

"Yes, and not in the traditional sense, but they are painted."

This is where people give me funny looks and silently think that im crazy.
People already think im crazy anyway so.... I might as well explain how its done.

This is how Israel the bunny looks with my hand painted textures in Mudbox. Cute, but the fur is sucky and can be better.

This is where I gut and flatten his body into his flat UV space in mudbox.

Mudbox allows you to export this flat geo as an OBJ...

Then i import the obj into maya then set up a camera looking straight down on the flat geo. Then the shave and a haircut plug-in is applied to the face.

Just like that. (after about an hour of playing around with the settings.)
Then i render the fur in a 4k square at 16bits so i can edit the results in photoshop.

Here is the render result with a bit of value adjustment to make it white.

Lookin good.

That good looking fur gets this old texture multiplied on top...

Here is the final preview of the texture in mudbox. Much better. :D